Demo 1.5.0


MAJOR UPDATE

New movement system: ledges

  • You grab, climb, and jump off of ledges now
  • You can automatically vault over 1 and 2 tile tall blocks
  • replaced wall jump ability to only use mantles

New Player Ability!

  • Press E to heal instead of having to use a spell (Assimilation)
  • The healing takes power (takes 15 power per second, makes .75 health per second, player starts with 10 max health and 100 max power)

Other Changes

  • Added an enemy health bar that shows their health once hit
  • Gave Old Man Reyno his own tent
  • Added lots of VFX to many things
  • Fixed parries not freezing the enemy
  • Added parry anticipation (enemies freeze for .33 seconds before a parry attack)
  • Added Sacrificial Assimilation (Memory), Healing factor from Assimilation is doubled
  • Added Wall of Acrimony (Memory), Parry stun time is increased by 50%
  • Enemies no longer teleport in front of you when parried
  • Added Rebindable controls that do not reset when closing
  • Added loading screen

Room Changes

  • idk

Difficulty Changes

   Easy
Parry Stun time: 1.00
Massacrym Multiplier: + 0.25
Player Damage Multiplier: + 0.25
Player Defense Multiplier: + 0.25
Power Gain Multiplier: 1.25
Spell Cost Multiplier: 0.75
Spell Damage Multiplier: 1.25
Stun Chance:  + 5%
Enemy Stamina: base÷1
Various enemy projectiles spawn slower
Various enemy projectiles spawn less
Parry anticipation length: 0.50

   Normal
Parry Stun time: 0.75
Massacrym Multiplier: + 0
Player Damage Multiplier: + 0
Player Defense Multiplier: + 0
Power Gain Multiplier: 1.00
Spell Cost Multiplier: 1.00
Spell Damage Multiplier: 1.00
Stun Chance:  + 0%
Enemy Stamina: base÷2
Various enemy projectiles do not change
Various enemy projectiles spawn normal
Parry anticipation length: 0.33

   Hard
Parry Stun time: 0.50
Massacrym Multiplier: - 0.25
Player Damage Multiplier: - 0.25
Player Defense Multiplier: - 0.25
Power Gain Multiplier: 0.75
Spell Cost Multiplier: 1.25
Spell Damage Multiplier: 0.75
Stun Chance:  - 5%
Enemy Stamina: base÷3
Various enemy projectiles spawn faster
Various enemy projectiles spawn more
Parry anticipation length: 0.25

   
Deadlock
Parry Stun time: 0.25
Massacrym Multiplier: - 0.50
Player Damage Multiplier: - 0.50
Player Defense Multiplier: - 0.50
Power Gain Multiplier: 0.50
Spell Cost Multiplier: 1.50
Spell Damage Multiplier: 0.50
Stun Chance:  No Stuns
Enemy Stamina: base÷4
Various enemy projectiles spawn far faster
Various enemy projectiles spawn far more
Parry anticipation length: 0.10

Small Bug Fixes and Changes

  • Fixed Florisa's arrow not facing the right way
  • Fixed Florisa's parryable attacks
  • Added parry anticipation to bosses
  • Made Florisa Beyond's kicks parryable

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