Demo 1.5.0
MAJOR UPDATE
New movement system: ledges
- You grab, climb, and jump off of ledges now
- You can automatically vault over 1 and 2 tile tall blocks
- replaced wall jump ability to only use mantles
New Player Ability!
- Press E to heal instead of having to use a spell (Assimilation)
- The healing takes power (takes 15 power per second, makes .75 health per second, player starts with 10 max health and 100 max power)
Other Changes
- Added an enemy health bar that shows their health once hit
- Gave Old Man Reyno his own tent
- Added lots of VFX to many things
- Fixed parries not freezing the enemy
- Added parry anticipation (enemies freeze for .33 seconds before a parry attack)
- Added Sacrificial Assimilation (Memory), Healing factor from Assimilation is doubled
- Added Wall of Acrimony (Memory), Parry stun time is increased by 50%
- Enemies no longer teleport in front of you when parried
- Added Rebindable controls that do not reset when closing
- Added loading screen
Room Changes
- idk
Difficulty Changes
Easy
Parry Stun time: 1.00
Massacrym Multiplier: + 0.25
Player Damage Multiplier: + 0.25
Player Defense Multiplier: + 0.25
Power Gain Multiplier: 1.25
Spell Cost Multiplier: 0.75
Spell Damage Multiplier: 1.25
Stun Chance: + 5%
Enemy Stamina: base÷1
Various enemy projectiles spawn slower
Various enemy projectiles spawn less
Parry anticipation length: 0.50
Normal
Parry Stun time: 0.75
Massacrym Multiplier: + 0
Player Damage Multiplier: + 0
Player Defense Multiplier: + 0
Power Gain Multiplier: 1.00
Spell Cost Multiplier: 1.00
Spell Damage Multiplier: 1.00
Stun Chance: + 0%
Enemy Stamina: base÷2
Various enemy projectiles do not change
Various enemy projectiles spawn normal
Parry anticipation length: 0.33
Hard
Parry Stun time: 0.50
Massacrym Multiplier: - 0.25
Player Damage Multiplier: - 0.25
Player Defense Multiplier: - 0.25
Power Gain Multiplier: 0.75
Spell Cost Multiplier: 1.25
Spell Damage Multiplier: 0.75
Stun Chance: - 5%
Enemy Stamina: base÷3
Various enemy projectiles spawn faster
Various enemy projectiles spawn more
Parry anticipation length: 0.25
Deadlock
Parry Stun time: 0.25
Massacrym Multiplier: - 0.50
Player Damage Multiplier: - 0.50
Player Defense Multiplier: - 0.50
Power Gain Multiplier: 0.50
Spell Cost Multiplier: 1.50
Spell Damage Multiplier: 0.50
Stun Chance: No Stuns
Enemy Stamina: base÷4
Various enemy projectiles spawn far faster
Various enemy projectiles spawn far more
Parry anticipation length: 0.10
Small Bug Fixes and Changes
- Fixed Florisa's arrow not facing the right way
- Fixed Florisa's parryable attacks
- Added parry anticipation to bosses
- Made Florisa Beyond's kicks parryable
Get Diobanna Demo
Diobanna Demo
Diobanna is a metroidvania game similar to blasphemous with difficult fights
Status | In development |
Author | Diobanna Dev |
Genre | Adventure, Action, Platformer |
Tags | 2D, Action-Adventure, Difficult, diobanna, Metroidvania, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Demo 1.8.080 days ago
- Making Demo 1.7.0Aug 23, 2024
- Demo 1.7.0Aug 20, 2024
- Demo 1.6.1Jun 25, 2024
- Demo 1.6.0Jun 23, 2024
- Demo 1.2.2Apr 19, 2024
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